

I joined forces with Art Director Nikola Stepkovic to help design a few locations and create mate paintings and textures that would later on be projected into a 3d space in Maya and composite in Nuke.
Client : To Blink Studios
Director : Vojin Vasovic
Role : Concept Artist and Matte Painter

Director Vojin Vasovic and Art Director Nikola Stepkovic set off to represent this vibrant duality in a buoyant painterly style with a constant split screen that would separate both timeframes. The lighting and shape treatment was to be very different in both worlds, bringing to the surface and following the king's inner world on each occasion.
Proof of concept shot done
by Art Director Nikola Stepkovic
The style withdrew from picture books and traditional media to achieve this loose and painterly look. The team worked in a great set of brushes and a very clever combination of 2d cards and projected textures on simple volumes with a very specific lighting to create this illusion.
I helped with the design of the castle, inside and outside, the opening sequence, a wide shot from the forest and the dragon attack. I did color scripts helping to define the use of color with a very limited color palette and two distinctive atmospheres for both time periods.

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